![]() What first got me into Diablo was the gothic horror element. The game was marvel-ized to the point where any semblance of its gothic roots was gone. In D3, you were the powerhouse, basically making Tathamet your bitch by killing the amalgamation of the prime evils. D2 was less so, more action but you can see the gothic horror game evolution. But the way they presented the lore was leagues apart.ĭ1 was a true gothic horror rpg type game. Yes I think D1 explained less, and benefited from it. I care a lot more that they nail the feel of it all, which doesn't look that bad in this though it's not a lot to go on either way. IMO I don't mind at all if they embrace ridiculous bombastic nonsense for the plot, because why not? Who cares? It's going to be about as interesting as a cinderblock either way. The more lore provided, at every step of the series, in every game, the dumber and more trite the lore as a whole became :-/ 0001% of the time engaged with the plot (if you even bother).ĭiablo 1 only seems better because less had happened, not because the approach to lore was really any better. ![]() ![]() The plot is window dressing at best, not the point - what matters is the visual appeal of the content itself because you'll spend 99.9999% of the time dealing with that and. Which makes sense - this is fundamentally a grinding game where you do the same thing over and over with different variants. The tone of the series is still a solid strength, but it comes from the aesthetics and not the underlying world building and rationalization of those aesthetics. This might not be the right sub to admit it in, but.Īt least IMO, the setting and the story have always been about as dull as a bag of rocks, the most cliched and overwrought fantasy bullshit imaginable, and that started right from the beginning. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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